Videogames: Design/Play/Disrupt

Last day in London so I decided to visit the exhibition Videogames: Design/Play/Disrupt at the V&A. I was very impressed by the equal focus given to both big budget, independent games and creative projects using game concepts and technology. I was obviously interested in the technical aspects but what I found even more fascinating was the presentation of the processes of planning, designing and prototyping.

Planning board
Production notebooks
Journey
Using wiki’s and photoblogging to create mood boards
Kentucky Route Zero
Concept designs and 3D printed models
No Man’s Sky
Sketchbooks
REALTIME ART MANIFESTO
Auriea Harvey & Michaël Samyn
Directors,  Tale of Tales,  ram@tale-of-tales.com
Facsimile copy
REALTIME ART MANIFESTO
Auriea Harvey & Michaël Samyn
Directors,  Tale of Tales,  ram@tale-of-tales.com

http://www.tale-of-tales.com/tales/RAM.html
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